Category: 🎭 Role Playing Games
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- Menelaos 'Numbers' Primatos - A Shadowrun Ork Accountant
- Meet Numbers, a Satyr Ork aiming to shake up California's nightclub scene by merging his business savvy with his passion for music and culture. Dive into his journey from an executive background to revolutionizing nightlife in a magic-filled Shadowrun world.
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- MCC Shaman Spell - R2D2 / C3PO Advertising Program Hologram Generation
- Behold the R2D2/C3PO Hologram Conjuration, a potent MCC wetware incantation summoning the Star Wars ancients as living holograms. Transform gatherings with a hierarchy of holographic marvels, from rudimentary shadows to realms of immersive illusion, all forged to bewitch devotees of the Star Wars mythos and transmute the art of heraldry.
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- Memory of Myths and the Naming of 𒀀𒌋𒀯
- Explore cosmic epochs through the gaze of 𒀀𒌋𒀯 (Aeon), merging myth, folklore, and the universe's vastness, highlighting existence's fleeting nature. 𒀀𒌋𒀯, a timeless entity, seamlessly integrates into any TTRPG, enriching narratives with a sense of continuity that transcends time, space, and genre, offering players a unique conduit to weave their stories across diverse settings and epochs, thereby deepening the game's immersive experience.
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- Ahmed ibn Yusuf - Porter at Bayt al-Ḥikmah
- Character Concept of Ahmed ibn Yusuf, a porter who works for the Great Library in Baghdad in 1258.
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- Mehmet Al-Mansur - Former Member of the Sultan's Sihirbaz Yeniçerileri
- Character Concept of Mehmet Al-Mansur, an Ottoman imperial refugee in Paris during the early 1920s, skilled in mystical arts and combat, dedicated to aiding magical beings' resettlement in the Americas.
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- Michael-JX - Moonwalking Through the Apocalypse
- Michael-JX: Moonwalking Through the Apocalypse brings a legendary animatronic into your TTRPG campaign.
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- A TTRPG Game That Fits in a Few Toots - An Introduction to The Märchen Engine's Expert FAME Mechanics
- A TTRPG Game That Fits in a Few Toots - An Introduction to The Märchen Engine's Expert FAME Mechanics
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- The Comprehensive Guide to Weapon Mechanics in Tabletop RPGs
- A comprehensive guide to understanding weapon mechanics in the Märchen Engine, covering properties, materials, damage types, and classifications.
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- What is the Märchen Engine?
- Welcome to the Märchen Engine, which outlines the core rules used by this Gaming System. This Introduction provides you with an overview of what the Märchen Engine is and how it works, while the later chapters show you how to create characters and embark on your own exciting adventures.
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- What Makes a Human?
- This draft on TTRPG Characters delves into the complex and multi-faceted nature of human identity, exploring it through the lenses of biology, philosophy, and culture. The author argues that being human is not solely defined by our biological makeup but is a combination of our cognitive abilities, emotional experiences, and social interactions.
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- The Right Set of Skills
- Explore the essential skills needed in today's fast-paced environment. Learn how to adapt and grow in your career with the right set of skills.
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- Of Maps and Monsters, the Right way to Populate a World Part II
- A continuation of the guide on RPG world-building, focusing on the complexities of monster types and their implementation in game design.
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- Increasing in Rank in MCC with Archaic Alliances
- The following is an integration of rules for Gamma World's Rank Advancement with Mutant Crawl Classic.
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- Power Cells from Gamma World in MCC & DCC
- The following is an integration of rules for Gamma World's Power Cells with Mutant Crawl Classic.
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- Gamma World Weapons in MCC & DCC
- The following is a conversion of rules for Gamma World's Traditional weapons in Mutant Crawl Classic.
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- Firearms in MCC & DCC
- The following rules are what I have collected from around the internet for the use of firearms in MCC & DCC. I will be playtesting these by converting a Gamma World module to MCC.
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- Mutations in Gamma World
- During the days of Tech Level VI, a lot of time was spent by Artificial Intelligences and bioengineers to come up with ways to modify humans, animals, and plants. During this time all sort of transhumanism and animal / plant uplifting took place. After the cataclysm many of these strains granted their species advantages in survival. The following attempts to recreate the understanding these people had and make sense of this information.
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- Doing Religions Right in DCC
- Every role playing game that I have ever run into with the exception of Dogs in the Vineyard has done religions wrong in role playing games. These are my notes on how to get DCC closer to a relgious system that works for a believer and a role player.
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- Of Maps and Monsters, the Right way to Populate a World Part I
- A guide for game masters and designers on creating immersive worlds in role-playing games with effective use of maps and monsters.
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- Nukes and Radiation in Dungeons and Dragons 5th Edition for Gamma World
- A comprehensive guide on implementing nukes and radiation in Dungeons and Dragons 5th Edition for Gamma World. Learn about radiation damage, new stats, and the effects of nuclear blasts in your game.
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- Dungeons and Dragons 5th Edition Rules for Gamma World Weapons and Armor
- Dungeons and Dragons 5th Edition Rules for Gamma World Weapons and Armor.
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- Factions, Ideologies, and Religions in Role Playing Games
- Explore the complexities of ideologies, factions, and religions in role-playing games. Understand how to create a multi-layered world that engages players in political, economic, and religious dimensions.